Gamified Cyber-Crime Monitoring and Control Framework in a Computer Network Environment
Sylvester Olatunji *
Federal University of Technology, Akure, Nigeria.
Boniface Alese
Federal University of Technology, Akure, Nigeria.
Olaniyi Ayeni
Federal University of Technology, Akure, Nigeria.
Fabiyi Olakunle Olayinka
Cardiff Metropolitan University, Cardiff, UK.
*Author to whom correspondence should be addressed.
Abstract
Recent advancements in cybercrime are continually emerging, with the estimated damages to the global economy reaching the billion dollar mark. In the past, people acting alone or in small groups were the main perpetrators of cybercrime. Complex cybercriminal networks are now bringing people from all over the world together in real time to commit crimes on a never-before-seen scale. Game theory gives a formal vocabulary for the description and study of interacting situations in which a number of "entities," known as players, take actions that have an effect on one another. The field of cyber security could benefit from problem-solving techniques based on games theory to protect assets. In this article, we suggest a conceptual framework for a system for monitoring and controlling cybercrime.
Keywords: Game theory, cybersecurity, cyber-crime, attacker, defender, cyber-warfare